Advanced Race Guide | Races | Goblins | Racial Archetypes | Feral Gnasher (Barbarian) | Wicked Improvisation

Wicked Improvisation

At 12th level, a feral gnasher becomes more capable with improvised weapons and natural attacks. The feral gnasher gains a +1 competence bonus on damage rolls when using natural attacks or improvised weapons while raging. At 14th level and every two levels thereafter, the damage bonus increases by +1. This increase is not precision damage and is thus multiplied on a critical hit. This ability replaces trap sense +4.